51K subscribers in the starsector community. It should be safe to add to a vanilla run, however always check mod compatibility and forums etc. There is a cheesy solution for heavily defended worlds too. Mods can contribute to this by adding their own log entries to track actions or for easier debugging. Do note, however, that it will not fully activate it (e. If you move your ship just far enough that it becomes one of those / / shaped blips and then move back you will notice it changes back to the O shape cargo pod outline and then it poofs when you get closer. (Has a good list of mods overall not sure if it is all but it is generally enough in my opinion. I’m sure the auto save kidder would be happy to have their code used so it might not even take much effort. Top posts of June 18,. Missions that offer to put a 1k bounty on non-core systems always indicate the presence of a pirate or pather base. In the Starsector install folder there's a file named vmparams. Console commands mod: "addstablepoint". You want a system with all of the base materials, and you'll find a few if you keep looking. Use the search tool (CTRL+F by default) and type in "domain-era cryosleeper" without the quotation marks. How to find a good colony location. — Ships are faster but clumsier and have hull, flux, and momentum indicators. This is the one you want to change. Features. I have no clue where to look since the location was never listed. Re: Looking for the file where the Autofit layouts are stored. Every calculation I ran confirmed it. Can't even find it. ago. A Library mod for Mod Developers and other utility. List of moderators. Open IntelliJ IDEA. You need an alpha core. Detailed Combat Results - Displays post-battle stats. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. 0. Memory Leaks are like Car Oil. 12+ OF PAGSM). 96a. Starsector (formerly . data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). ago. Instructions. This mod adds a search box to the planet list. Others, no. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. Save. A . I want to feel like the average spacer building my way up to glory. About This Game A starship builder perfect for fans of games like FTL, Starsector, SPAZ, Space Engineers, Escape Velocity, Avorion, and more. A stable debris field may also be present for valuable salvage; salvaging the. Name. It’s just a text file so any text editor will work. Starsector version 0. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. The autosave file is under your user profile folder, e. [Weekend Deal] Endless Franchise FREE Weekend, save 10 to 90% on the series. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. . api. There are 2 layers of colony defense: fleets and planetary defense. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. Look for settings. ago. • 2 yr. Fully customize your ship's shape and floor plan, choosing where to place individual modules including. Terraforming and Station Construction is the mod you’re looking for. 1%. g. A mature colony typically has around 300K+ income and ~60K upkeep. Can it be used with an existing save? I can't see a reason why anyone would have a problem adding or removing this mod midplay. json that the more experienced player can. I can only “1. Open the game, press the Steam button, then select Controller Settings, current layout, tab over to community layouts, and select Tai's Comprehensive Steamdeck Layout . Dynamic Ship Generation. 7. I get questions all the time across multip. Personally, I prefer notepad++. Have both computers sync from the same Google Drive account. Traveling though hyperspace is still an option, but it requires time, a lot of fuel to travel very great distances (there is also the risk of hyperspace storm damaging or even destroying entire fleets if one is not paying attention) CrymsonStarite • 3 yr. ago. ) Get Notepad++. The hullmod is available and unlocked from the start. Repeat until the list is whittled down to 1. Remember back in step 2, where I had you open up the anime portrait mod file location of. Azrael9986 • 4 yr. 0x versions-- Some visual changes and updates - Reduced Mega Flux Rocket Rate Of Fire to 14s->17. It dictates the weapons, the amount of vents, capacitors and hullmods. Open starsectorstarsector-coredatahullmodshull_mods. Diralia29 • 2 yr. next navigate to this location: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredata and find the "config" file and open it with whatever text editor you use and then hit CTRL+F (to open up the "find" menu and input "aiInspectionFrequencyMult" once found, simply change the number to the right of it to 0. Seriously, the historian is the ultimate bro. Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your choice. Two out of 5 planets in the system have decivilized subpopulations, so its. 3. E. The Abyss Adds a new area called "The Abyss" in to the game. I am no longer the MC of my starsector save file. Step 2: You need the ID of each unique ship in the fleet. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 3 (which fixes the serialization issue), at which point it. Raiding 1x at 10 strength means you loose 9x1->9 marines. I've found a system which has a gate, 3 stable locations (1 already has a Nav Buoy) and seems to cover all the. If you’re placing this in home-manager you should have access to your home directory so in your home. you're unable to modify other faction's colonies. Internal ID used to reference this fighter. Someone else feel free to chime in if I'm mistaken. 95a is here. Introduction — Weapon fire penetrates or stops against armor, which strengthens with angle and never ablates. mod_info. Due to the skill system changes, skill points and story points invested into any elite skills will be. json. This will create a text file. Copy the files over. As an experienced player with probably close to 1000 hours, I only play on Ironman. . yes, you can find them in research stations. packages list you would have something kind of like. search for "fleetpoints". breakinplates. 2D RPG/Trade/Fleet Combat Game. Weapons: - Vodyanoy Plasma. If you click on the “Gates” button you will then be able to see all explored gates, active or otherwise. json . Now remember the character's first and last name from step 1. steampowered. An in-progress blog post is available at dev blog post. 1a is now out! This is a . Include the quotes and replace last name with your NPC's last name. It will be more difficult to set up a colony like this compared to a normal system but far from impossible, and will help immensely in the fight. if you die on your save, any save with that character cannot be loaded again, and when you die you get sent back to the main menu instead of teleported to some friendly space station. An in. Credits and distribution permission. 95. 2. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. The longer the game runs, the more memory ends up being built up. Deaktivate sustaned burn if you need to, to get around them. it will ironically not autosave, but just reminds you to manually save. Look in a ring around the core worlds. Clears fleet bloat from save games to improve performance. This (along with many other settings) can be changed by running the Settings command. 3. This guide is an intro to colonization. settings. Starsector 0. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. And finally, after re-enabling the mod again, everything started and did not crash :PFormerly known as Starsector Mod Manager. Now go back out and do a CTRL + Z or whatever is the sensor cheat in dev mode. Good for when you have a great system, but absolutely no stable locations. Vigozann • 2 yr. Starsector version 0. PLEASE START A NEW SAVE TO SEE ALL THE NEW FEATURES OF EACH MAJOR UPDATE. The object in question:Having wasted far too long on these [redacted] missions hunting for objects "in the outer reaches", I threw together a simple app that loads a save and plots a visualisation of the contents of its star systems - so you can just see where that damned derelict ship you just burned 30 minutes of your precious life on actually is. 0 1071153 [Thread-13] INFO com. Open the saves folder. Trick seems to be being able to withstand initial alpha of Tesseracts and being able to kill these annoying fighters as they appear. The game will be looking for a file named "mod_info. All tech is dominion tech, besides Scarab and probably Harbinger. Load your save, press ctrl+backspace, typer "devmode", press Enter. Safe to add mid-save too. I also stream Starsector on Twitc. Drag and drop the folder from the “saves” folder in the starsector folder. You should find a pristine nano forge pretty quick. 2Ghz auto-boost under load, MSI board feature) Samsung 860 Evo ssdAn entry in wing_data. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Mods that cause major changes like nex no not likely. Assuming you are using Windows (and I've never personally done this): 1. I believe it's "survey /all" and everything is revealed. Tools, guides, and other resources. First, make sure you properly modified the file setting the allocated memory for the game. And not to mention you've got to manually write all the dialogue within confines of rules. update the java version to 8. aCobOfCornWithStyle • 8 mo. aside from that, just play vanilla. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands. Mods that add ships yes but they might not all show up. When fully released, it will contain a significant number of handmade quests. 2. Factions will wage war against each other and try to conquer their enemies. Remove the . _. 1. csv is required for all fighter type ships. json. Name. Doesn't sound bad thing. save. If you want your mod added to this list, PM a moderator. Re: Starsector 0. saves= line to point at the folder you want. Make sure to recover the debris field several times (thankfully we won't have to do that next version, when that comes). dodpl1 exotic ship enjoyer •. It might actually be faster with that turned off, especially if you've got an SSD, since disk writes are cheap and compressing a large savefile is less so. Open your save with Notepad++. . In refit menu there is autofit button, you can save up to 4 custom variants by saving/overwriting them there. There are also new setting. Open the planets tab. 96a-RC10. bak extension from the other two, you should be able to load your save and get back to the last time you saved before this one. 6. For your convenience Ill also list down the short term and long term benefits. 6. ship file and a ship_data. Alliances offer mutual assistance in times of war. v1. macOS: Control-click the Starsector icon in your Applications folder and choose Show Package Contents. The file is of utmost importance when tracking down the root. Profiteers. Low hazard rating = lower upkeep + faster growth. Invade. High HZ slightly reduces population growth and increases maintenance. But others are, all the same distance away from me. 96a is out! (05/05/23); Blog post: Wormholes and Sundry - Getting. Step 3: Get jump scared for ur transponder off when its clearly fucking on since u jumped in. csv and in addition corresponding entries in the wing data. And it is time to make a colony guide. 1b (INCOMPATIBLE WITH V0. your best bet is to built a Sensor Array at a stable location, if any, and to spam Sensor Burst every few degrees. 3) Save the edited file. I believe it's "survey /all" and everything is revealed. g. Good luck if. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. This asks you to sacrifice ships to it, and based on your sacrifices, it will give you a ship. You need an alpha core. It was recommended in the other forum not to bother exceeding 8Gb of RAM. – Terraforming in starless systems using the fusion lamp. The only thing is: Removing the mod midplay, would mean that any makeshift object built anywhere, when salvaged without the presence of this mod, will instantly create a "Stable location" in it's place xD. Been trying to figure out to glean the location of an object from my save, specifically the cyrosleepers. 5. 95. This new release should be save-compatible. json file to improve your game experience. To configure the open LunaLib menu (F2 by default). That way I can just click autofit later for when I get a weapon or fighter. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. ship file and a ship_data. Oh, and strip option does not always work so I would turn it off and force strip with T button so it becomes muscle memory for you. Congrats, now when you save on one computer it'll automatically sync to the other computer. There is a index on the forums that show if certain mods are compatible with the latest game update or not. surfing the other starsector forums it seems you only need to edit -Xms1536m and -Xmx1536m the other can be ignored. If there's something good, that's where you'll find it. Logged. •. Download Adjusted Sector 0. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. 4. You will. The more commonly balance tweaked information is in the ship_data. That is most of the basic stuff you can do in the save file and is a little bit like cheating. It is formatted in Starsector's somewhat loose JSON schema. Click on the star. I think there’s just a memory leak which is. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. Before we get into this, lets go over how what the engine needs to understand that there is a ship. TV-Y7. 1 / 2. k. Yes this one. Derelicts orbiting the gate may carry Survey Data, sleeper pods, and information regarding other derelicts in the sector. Afaik, it should be somewhere on your character lvl-up screen. Now all I have to do is figure out why I can't get them to spawn in. Start a new game and choose the quick start option with the "dev" label so you get in fast. So last night I saved a game of starsector. 2 Save game data location; 3 Video; 4 Input; 5 Audio. Allocate more ram in vmparam. You can set forced autosaves to happen. captains and officers), and 3,020 names for stellar objects (i. csv - writing dialogue in the spreadsheet is. . CollectionUtils - methods for working with Collections (Lists, Maps, etc); CollisionUtils - methods for working with bounds and collision detection; EllipseUtils - methods for working with ellipses (of course); FastTrig - Slick2D's implementations of sin and cos, with. Can't promise this will result in a usable save. campaign. 0. json file that you can find in Adjusted Sectordataconfig. Even gas giant sometimes yield resources from ruins (so weird to find a ruin on a gas giant). If it is missing or not in the expected location, the mod will not show up in. I have learned something new. ago. 3. Open the 'vmparams' file and change the allocated memory accordingly. "gas_giant", but for spawning planets you'd want. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Unfortunately the only way to save on fuel costs is to have less ships. That will try to launch the game as if you'd double-clicked the bat file, but diagnostic output will show up in the console, so you. Continue browsing in r/starsector. Linux: Navigate to the folder that you extracted from the Starsector zip file. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. The sort of contacts the player develops, then, is the way the player tells the game what they’re interested in, which the game can then deliver. My working theory is that Omega (whatever it is) is responsible for the Collapse. •. ago. It is highly recommended to use the third party GUI Ship Editor tool. Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. 0 (Not save-compatible with v4. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to be bad. The ideal, Eden, world would be Class V, Terran, Habitable, Mild Climate, <100% HR, etc. 4. – Add a settings toggle to allow recolonization of all stations, including those which are essential to the main story quest. 91, or had, say, Nexerelin, and your laptop is version 0. Can be Opened in the campaign with F2 (Configurable) or from the main menu. Heck I still do it when a modded remnant fleet jumps me in hyperspace. Irreplaceable for sure, but immovable? I'm towing that stolen car relay through half of Europe the sector if needed to. Download link: Windows. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Assuming you are using Windows (and I've never personally done this): 1. - Make a new profile for a new save, or keep a barebones profile for mod development. SpawnInactiveGate: Spawns an inactive gate in. 20. Patch Notes. Start off by colonizing a habitable world in the system with farmland, then a world with rare/normal metals, one with volatiles; often the one with farmland will also have organics. Quote from: Sy on February 29, 2016, 12:08:17 PM. Well in the base game you can add a new stable location, so long as you have fewer then 3. Future plans: – Add terraforming support for Unknown Skies planet types. A little trick for coronal hypershunt fight. A . Something to do with texture caching I heard. save. The goal is to give you lots of meaningful choices in a malleable world. Removed skills changes. exe) type in "cd ", then paste in the address, press enter. json" in Notepad/Wordpad. Best. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. 3. There's also almost always a stripe of free space between the core worlds and the outer rim. so after searching the discord and googling you dont look for the JRE folder you look for the home folder which is in the starsector/contents and you just replace the home folder (you should save the old home folder just in case) and then slap the mac jre 8 folder on there (which should be called home) the other link in the post the other guy. hullmods. For those that prefers a more civilized way of late-game colony management. Voting closed. xml" file with notepad. Colonies are player-owned settlements on planets within the sector. 80. To install Starsector mods, follow these steps: Download the mod file from a trusted website, such as the Starsector forum or Nexus Mods. This is installed just like any regular mod. I've been trying to run a Paragon, Astral, some Apogee, Furies, and Tempests. Nanoforge causing pollution change means mostly that heavy industry should go to the lowest hazard uninhabitable planet in the system, not the lowest hazard planet. Request a Fleet -> pay someone to invade for you. You'll lose whatever progress you made between saves, but it's better than losing everything. ago. 95. . Editing the save file directly is highly discouraged. A lot of things have changed, that effect colonies in starsector 0. 1a Release. player - tritachyon. . But once you know what you are doing, the tension of Ironmode calls. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. 28. After deleting another thousands of lines I managed to run my save without Beyond the sector mod. Both of those mods are notorious for bloating your save file with useless information and causing irreversible damage, and eventually crippling slowdowns. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. edit the base value to whatever you want. hit Ctrl+F to open up the search function. sh as a non-steam game on Steam. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. One thing is, some blueprints are known by default, like venture, kite etc. Depends some blueprints go for. starfarer. 9a. done. Has a 100% hazard Terran Eccentric world with Rich farmland, common ore, and common organics about 29ly from the core, but between free port, a fullerene spool, a megaport, and waystation, the colony has about 150% accessibility. « Reply #1 on: January 07, 2022, 06:08:58 AM ». CampaignGameManager - Saving progress: 1. The elites don't want you to know this but the Pristine Nanoforges on faction military capitals are free you can take them home I have 5 Pristine Nanoforges. Colonies were added in version 0. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. edit the base value to whatever you want. 1+ fixes: did a patchwork fix on the patchwork AIRetrofit for patchwork reasons.